![]() With an initial cap of 15 mobs "lured," I can direct them to attack a single target or gather at a location. To begin controlling the units I've built, I need to stand near them and press Q, waving my command flag to call creatures within a small radius around me to follow. The strategy bit is worse: an unending escort mission that forces me to play helicopter parent to my own armies. The only "action" in this combat is using a single button to swing my sword back and forth, tickling piglins away from my defensive structures. ![]() Ultimately, Legends has wound up with a style of combat that serves both action and strategy poorly it requires intense micromanagement without actual strategic depth.Įvery battle makes me less a commander of armies and more a minder of preschoolers. Legends has avoided calling itself a real-time strategy game, opting instead for "action strategy" because I have control of my own hero character and command my units from the ground rather than a godlike RTS perspective. (Image credit: Blackbird Interactive / Mojang Studios) Strategic retreat
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